

I'm a Creative Technologist working at the intersection of Anthropology and Immersive Technology—designing interactive experiences that bring cultural stories to life in meaningful, accessible ways.
With a background in Anthropology and Law and Immersive Factual Storytelling, I use tools like 360 Cameras and Video, Unity, Spatial Audio, Interactive Tour Production, and AI tools to build immersive projects that encourage and help audiences engage with diverse and new perspectives, cultures, and lived realities.
As for my other interests, I enjoy reading Agatha Christie novels to exercise my mind and appetite for creativity and mystery, while practising Boxing, Muay Thai, and Wrestling keeps me physically grounded. I also enjoy playing chess and learning languages (Arabic and Urdu currently).
At the heart of everything I do is a drive to create meaningful dialogue that resonates and fosters empathy, curiosity, and connection.

2:1/ Upper Second Class Degree Achieved
London School of Economics and Political Science

2:1/ Merit Grade Achieved
University College London
My key professional experiences so far

Barbri
April 2026 – Present
I am currently working as the sole Sales Development Representative at Barbri, building custom sales agents and pipeline for selling edtech courses and products.

Guy's Cancer Academy
September 2024 – April 2026
As a solo team, designing and producing an interactive 360 clinical training module end-to-end for SELCA (The SouthEast London Cancer Alliance) as NHS immersive training material.

Migration Museum
February 2025 – June 2025
Spearheaded the end-to-end development and delivery of an innovative 360-degree virtual tour, driving the project from initial ideation through comprehensive site assessments, high-fidelity 360 photography capture and advanced post-production editing, to the full design and implementation of an interactive Unity-based platform, successfully creating an immersive and user-centric digital experience for the Migration Museum.

UCL (University College London)
2023 – 2024
As part of my year long UCL MA, engaged in a variety of real-world projects to tangibly faciliate skill development from my masters modules, creating impactful cultural projects while consulting doctors, historians and relevant activists.

Sheffield Doc Fest
June 2024
After a successful application process, was selected as part of the technical crew for Sheffield DocFest managing XR installations and interactive media.

LSE Summer Ethnography Project
April 2022 – December 2022
Received a grant of £500 from LSE to undertake 6 months of ethnographic fieldwork and research exploring digital sociality post Covid.
Crafting participatory 360° and XR experiences that educate, inspire, and connect users to new perspectives.

A 360° immersive training module for clinicians working with Learning Disabled Adults, in collaboration with Guy's Cancer Academy and SELCA. Currently being rolled out across the NHS, this project was filmed at Guy's Hospital and involved multiple high-level stakeholders.
Role: Script Writer, 360 Director, Technical Assistant

An immersive VR experience exploring the stories of migration and cultural heritage through interactive storytelling and 360-degree environments.
Role: Solo Developer, Immersive Tour Designer

Created 'Fruit Noir' at the XR Hackathon 2024, an app that uses passthrough and AI to encourage children to engage more with fruit and healthy eating through immersive storytelling.
Role: Lead Narrative Designer, Cinematographer and Sound Designer. Also beta testing inputting AI into Unity.

In the Loop is a VR Immersive Documentary focusing on debunking the stereotypes around OCD through an artistic exploration of authentic narratives and the human brain.
Role: Production Manager, Lead Researcher, Interviewer, Script-Writing and User-Testing.

Mother Tongue, the first and only VR Immersive experience exploring the Bangladeshi Liberation War and promoting recognition of Sylheti, one of the most endangered languages in the world.
Role: Lead Script-Writer, Co-Researcher, Co Audio-Engineer.

The Fandom and I is an Immersive VR character documentary showcasing a zoologist exploring fandom culture online and at comic conventions by creating content on Pokemon biology
Role: Lead Script-Writer, 360 Camera Videographer and interviewer.
Professional content creation services for brands and special occasions.

In February 2026 I was commissioned by South Asian Run Club to shoot a content reel for social media for their 1 year anniversary and collaboration with Peloton Studios in London. This involved me presenting a detailed proposal and shoot plan, a multi hour content shoot within rainy conditions and at multiple locations including Peloton Studios and Seven Dials Market. One Reel I produced (without music) is here and another I am credited for the footage of can be found at their instagram @southasianrunclub
Role: Content Creator/Videographer

As part of a 25th wedding anniversary celebration, I was taken on as the editor of a commemoratory video. For privacy reasons, I cannot link the full video but I have enclosed a link to a video of the presentation as well as the title page above.
Role: Video Editor
Harnessing storytelling to create meaningful cultural experiences across diverse mediums, exploring human behaviour.

Stoicism: Societal Medicine or Menace? is a Radio Documentary I produced investigating the growing trend of young people, often young men, becoming deeply attached to the Stoic Philosophy and trying to live according to its values.
Role: Interviewer, Audio Designer and Post-Production

Yggrasdil is a game I created as part of a team at the Global Game Jam 2023, exploring a feudalistic world where the elite never die, resurrecting themselves through exclusive privileges of re-planting themselves in the soil of the Yggrasdil tree, stoking class divisions towards eventual revolution when meritocracy is impossible.
Role: Creative Director, Paper Prototyper and Narrative Designer

Mask of the Mirage is a tribute fan film I made as a fan of the Cobra Kai TV show. It was my first major creative experience and the foundation of many of my creative skills.
Role: Director, Videographer, Post-Production, Choreographer and Script-Writer

The Island of Qizaria is a short story I wrote in 2022 exploring existentialism, culture and how our lives are shaped by those we encounter.
Role: Writer/Author
Rapidly building and testing innovative prototypes to explore interfaces, social impact, and user-centred solutions.

Carrom Enhancement is an innovative edition of the classic board game involving digital advancements to enhance both the traditional board game and community events run by the Karrom Company. I led the development of custom hardware to act as a digital colour aware score counter and live tracker, a specialised glove to reduce finger damage and a pressure sensor for gameplay statistics via a custom design computer hardware model involving an Arduino IDE, TCS34725 RGB colour sensor with IR filter, ESP32 Dev Board and an I2C LCP display. Our project also involved developing a functional app with new gameplay mechanics including a powerup system involving betting and trivia mechanics, leaderboard and live display of the hardware metrics. We focused conceptually on handling all the pain points of the game experience while ensuring our product enhances the human experience with technology rather than replacing it digitally. This project won the Karrom Hackathon 2025.
Role: Technical Developer (Software and Hardware), UI/UX Designer, Project Manager

HAK RPG is my personal productivity website inspired by 1980s RPG games where all my daily tasks are listed, with gamified mechanics rewarding me with streaks, levelling up titles and EXP Points as well as gold for successful actions. Each day is logged and gold can be used to purchase rewards for myself such as an evening out or a new purchase etc. This has helped my productivity enormously and the image is one of myself generated in this RPG style.
Role: UI/UX Designer

Chivalric Sonata is an AI transcription software for both film and video that I built for myself to speed up my workflow. I built this using a combination of Python, Whisper and a frontend/backend structure amplified by Claude.
Role: AI Technologist

Cassandra AI was created at The Economist's hackathon in 2025, also hosted by ElevenLabs and Google. Cassandra AI is a digital enhancement rather than replacement of the traditional news experience, collating all of your favourite and potential favourite articles into a AI podcast that not only keeps you up to date but also prompts you with thoughtful questions and reflections to actually remember what media you have just interacted with. No more specific information can be supplied due to an NDA.
Role: UI/UX designer, Presenter

Out of 2000 plus applicants, was picked to be one of the 120 in-person participants at the first Shared Futures Buildathon in 2026, hosted by Replit, Boycat, Charity Right, Hulm Club amongst others. My project is a crisis-management CRM tool for detained individuals, that uses salesforce systems to log cases for NGOS, while also generating revenue through reducing administrative costs out of house. Also it allows the family to post proof of life and be partnered with content creators to boost case recognition or to make their own content in app. This received very high praise from the judges.
Role: Technical Developer, Presenter and Salesperson

Mushin AI is my personal AI I built to be a living training journal for my martial arts, including a coach AI that responds to questions using a high quality RAG system and my own training notes as well as a video analysis function that examines my sparring footage and gives detailed feedback. An AI nutrition feature as well as personally tailored motivation display system is also in place. I built this using an Anthropic key alongside Visual Studio code and some Python files.
Role: AI Engineer, UI/UX Designer

Subtextura is an AI Agent I built at the Dust Buildathon, using the Dust platform and its AI modeling software alongside GPT 5. Subtextura is a cultural resonance analyst that explains why stories, media formats, and online personas resonate —identifying the psychological, emotional, anthropological, narrative, and community triggers at play—and turns those insights into practical content and branding strategies for commercial and personal enterprises.
Role: AI Engineer, Cultural Analyst

To address the inefficiency and redundancy of repeated manual entries of basic patient information on standardised paper forms and PDF conversion in crisis zones where internet and power access is scarce, we created a simple mobile app that enables quick transfer of essential patient data via QR codes (or NFC Tags) between patients and doctors, pre-preparing the standardised forms for them to fill out and converting them into PDFs for instant sharing. Scalable, paperless and fast (cuts down usual process from about 2-3 minutes to 5 seconds) with potential for multi-language UIs and translation as well as recording of patient histories and wearable tags for children with data encryption a possible addition for patient safety.
Role: Lead Researcher, Project Manager, Ideation

Oedipus AI is a narrative journey providing an expose into real world issues around what data we train our AIs with and how a lack of truly representative data, especially in key industries such as policing and healthcare, can have dangerous consequences. Playing as a Junior Doctor working under the world leading clinicians who have designed a 'Perfect Medical AI', the player tests the AI through conversation and a discussion of patient cases to eventually uncover the subjectivitities of the creators and limited demographic sample size as problematic elements within the AI. This project won the AI4GXR Hackathon 2025.
Role: Lead Designer, Researcher
Academic research and ethnographic studies exploring digital culture and social dynamics

After a successful application process, I conducted a six month ethnography funded by LSE. I conducted research on the rise of new digital/social hybrid relations in a post-Covid world, focusing on gaming culture, exploring how these relations mediate sociality and loneliness. After carrying out my fieldwork, I presented my findings to a panel of department academics in late 2022.
Role: Ethnographer, Research Presenter, Academic Writer

Hosted by Bristol University, MyWorld (Bristol + Bath), and the Bristol Digital Futures Institute.
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