Hassan Kazmi

Creative Technologist

Blending Anthropology and Immersive Technology to create meaningful narratives and interactive experiences

Hassan Kazmi
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About Me

Hassan Kazmi

I'm a Creative Technologist working at the intersection of Anthropology and Immersive Technology—designing interactive experiences that bring cultural stories to life in meaningful, accessible ways.

With a background in Anthropology and Law and Immersive Factual Storytelling, I use tools like 360 Cameras and Video, Unity, Spatial Audio, Interactive Tour Production, and AI tools to build immersive projects that encourage and help audiences engage with diverse and new perspectives, cultures, and lived realities.

As for my other interests, I enjoy reading Agatha Christie novels to exercise my mind and appetite for creativity and mystery, while practising Boxing, Muay Thai, and Wrestling keeps me physically grounded. I also enjoy playing chess and learning languages (Arabic and Urdu currently).

At the heart of everything I do is a drive to create meaningful dialogue that resonates and fosters empathy, curiosity, and connection.

🛠️ Skills & Tools

Immersive Media & XR

360 Video Production (Insta360, Insta360 Studio)Unity XR Development (VR/AR/MR)Spatial Audio & Sound Design (Reaper)

Creative Workflow & Production

UI/UX DesignNarrative Design (Scriptwriting, Interviewing, Storyboarding)AI Tools Integration for storytelling, prototyping, or workflowAdobe Creative Cloud (Premiere Pro, Photoshop etc)Agile Project Management (Kanban, Miro)General Video Editing (Microsoft Clipchamp, Kapwing)Capture and Recording (OBS Studio, Zoom H5 recorder)

Technical Implementation & Support

AI Agent DevelopmentOn-site XR Technical SupportWeb Development (AI-Assisted React, Next.JS, Tailwind CSS)Version Control & Collaboration (Git, GitHub)Virtual Tour Creation (Museums, Properties, Educational Spaces)

Research & Ethics

Anthropological Research & Ethnographic Fieldwork ExperienceEducational Module Design (Clinical training, Radio, Documentary)Ethics, Consent, and Research Documentation

Education

LSE Logo

BA/LLB Anthropology and Law

2:1/ Upper Second Class Degree Achieved

London School of Economics and Political Science

UCL Logo

MA Immersive Factual Storytelling

2:1/ Merit Grade Achieved

University College London

Download My CV

Download CV

Work Experience

My key professional experiences so far

Projects

Immersive

Crafting participatory 360° and XR experiences that educate, inspire, and connect users to new perspectives.

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Guy's Cancer Academy Immersive Training

A 360° immersive training module for clinicians working with Learning Disabled Adults, in collaboration with Guy's Cancer Academy and SELCA. Currently being rolled out across the NHS, this project was filmed at Guy's Hospital and involved multiple high-level stakeholders.

Role: Script Writer, 360 Director, Technical Assistant

Insta 360 StudioAdobe Creative Cloud
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Migration Museum

An immersive VR experience exploring the stories of migration and cultural heritage through interactive storytelling and 360-degree environments.

Role: Solo Developer, Immersive Tour Designer

UnityVR Development360 PhotographySpatial Audio
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Fruit Noir

Created 'Fruit Noir' at the XR Hackathon 2024, an app that uses passthrough and AI to encourage children to engage more with fruit and healthy eating through immersive storytelling.

Role: Lead Narrative Designer, Cinematographer and Sound Designer. Also beta testing inputting AI into Unity.

UnityMiroDevpostYoutubeMeta APKs for Voice recognition
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In the Loop

In the Loop is a VR Immersive Documentary focusing on debunking the stereotypes around OCD through an artistic exploration of authentic narratives and the human brain.

Role: Production Manager, Lead Researcher, Interviewer, Script-Writing and User-Testing.

UnityReaperZoom H4 micGanttMiro
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Mother Tongue

Mother Tongue, the first and only VR Immersive experience exploring the Bangladeshi Liberation War and promoting recognition of Sylheti, one of the most endangered languages in the world.

Role: Lead Script-Writer, Co-Researcher, Co Audio-Engineer.

UnityReaperZoom H4 micMiroKanban
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The Fandom and I

The Fandom and I is an Immersive VR character documentary showcasing a zoologist exploring fandom culture online and at comic conventions by creating content on Pokemon biology

Role: Lead Script-Writer, 360 Camera Videographer and interviewer.

Insta 360Premiere ProReaperPhotoshopInsta 360 StudioZoom h5

Content Creation Packages

Professional content creation services for brands and special occasions.

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South Asian Run Club X Peloton

In February 2026 I was commissioned by South Asian Run Club to shoot a content reel for social media for their 1 year anniversary and collaboration with Peloton Studios in London. This involved me presenting a detailed proposal and shoot plan, a multi hour content shoot within rainy conditions and at multiple locations including Peloton Studios and Seven Dials Market. One Reel I produced (without music) is here and another I am credited for the footage of can be found at their instagram @southasianrunclub

Role: Content Creator/Videographer

iPhonePremiere ProTikTokClip-on microphones
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Ishq Ka Safar

As part of a 25th wedding anniversary celebration, I was taken on as the editor of a commemoratory video. For privacy reasons, I cannot link the full video but I have enclosed a link to a video of the presentation as well as the title page above.

Role: Video Editor

Microsoft ClipChampNightCafe AI

Media and Storytelling

Harnessing storytelling to create meaningful cultural experiences across diverse mediums, exploring human behaviour.

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Stoicism: Societal Medicine or Menace?

Stoicism: Societal Medicine or Menace? is a Radio Documentary I produced investigating the growing trend of young people, often young men, becoming deeply attached to the Stoic Philosophy and trying to live according to its values.

Role: Interviewer, Audio Designer and Post-Production

FreesoundAdobe AuditionReaperZoom H5 Mic
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Yggrasdil

Yggrasdil is a game I created as part of a team at the Global Game Jam 2023, exploring a feudalistic world where the elite never die, resurrecting themselves through exclusive privileges of re-planting themselves in the soil of the Yggrasdil tree, stoking class divisions towards eventual revolution when meritocracy is impossible.

Role: Creative Director, Paper Prototyper and Narrative Designer

Unity
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Mask of the Mirage

Mask of the Mirage is a tribute fan film I made as a fan of the Cobra Kai TV show. It was my first major creative experience and the foundation of many of my creative skills.

Role: Director, Videographer, Post-Production, Choreographer and Script-Writer

KapwingIphone
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The Island of Qizaria

The Island of Qizaria is a short story I wrote in 2022 exploring existentialism, culture and how our lives are shaped by those we encounter.

Role: Writer/Author

Google Docs

Prototype Development

Rapidly building and testing innovative prototypes to explore interfaces, social impact, and user-centred solutions.

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Carrom Enhancement

Carrom Enhancement is an innovative edition of the classic board game involving digital advancements to enhance both the traditional board game and community events run by the Karrom Company. I led the development of custom hardware to act as a digital colour aware score counter and live tracker, a specialised glove to reduce finger damage and a pressure sensor for gameplay statistics via a custom design computer hardware model involving an Arduino IDE, TCS34725 RGB colour sensor with IR filter, ESP32 Dev Board and an I2C LCP display. Our project also involved developing a functional app with new gameplay mechanics including a powerup system involving betting and trivia mechanics, leaderboard and live display of the hardware metrics. We focused conceptually on handling all the pain points of the game experience while ensuring our product enhances the human experience with technology rather than replacing it digitally. This project won the Karrom Hackathon 2025.

Role: Technical Developer (Software and Hardware), UI/UX Designer, Project Manager

Visual StudioArduino IDETCS34725 RGB colour sensor with IR filterESP32 Dev BoardI2C LCP display
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HAK RPG

HAK RPG is my personal productivity website inspired by 1980s RPG games where all my daily tasks are listed, with gamified mechanics rewarding me with streaks, levelling up titles and EXP Points as well as gold for successful actions. Each day is logged and gold can be used to purchase rewards for myself such as an evening out or a new purchase etc. This has helped my productivity enormously and the image is one of myself generated in this RPG style.

Role: UI/UX Designer

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Chivalric Sonata

Chivalric Sonata is an AI transcription software for both film and video that I built for myself to speed up my workflow. I built this using a combination of Python, Whisper and a frontend/backend structure amplified by Claude.

Role: AI Technologist

PythonWhisperClaude
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Cassandra AI

Cassandra AI was created at The Economist's hackathon in 2025, also hosted by ElevenLabs and Google. Cassandra AI is a digital enhancement rather than replacement of the traditional news experience, collating all of your favourite and potential favourite articles into a AI podcast that not only keeps you up to date but also prompts you with thoughtful questions and reflections to actually remember what media you have just interacted with. No more specific information can be supplied due to an NDA.

Role: UI/UX designer, Presenter

Google Cloud PlatformVertex AIElevenlabs
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Names Not Statistics

Out of 2000 plus applicants, was picked to be one of the 120 in-person participants at the first Shared Futures Buildathon in 2026, hosted by Replit, Boycat, Charity Right, Hulm Club amongst others. My project is a crisis-management CRM tool for detained individuals, that uses salesforce systems to log cases for NGOS, while also generating revenue through reducing administrative costs out of house. Also it allows the family to post proof of life and be partnered with content creators to boost case recognition or to make their own content in app. This received very high praise from the judges.

Role: Technical Developer, Presenter and Salesperson

Replit
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MushinAI

Mushin AI is my personal AI I built to be a living training journal for my martial arts, including a coach AI that responds to questions using a high quality RAG system and my own training notes as well as a video analysis function that examines my sparring footage and gives detailed feedback. An AI nutrition feature as well as personally tailored motivation display system is also in place. I built this using an Anthropic key alongside Visual Studio code and some Python files.

Role: AI Engineer, UI/UX Designer

AnthropicVisual StudioPython
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Subtextura

Subtextura is an AI Agent I built at the Dust Buildathon, using the Dust platform and its AI modeling software alongside GPT 5. Subtextura is a cultural resonance analyst that explains why stories, media formats, and online personas resonate —identifying the psychological, emotional, anthropological, narrative, and community triggers at play—and turns those insights into practical content and branding strategies for commercial and personal enterprises.

Role: AI Engineer, Cultural Analyst

DustGPT 5
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QuickMed

To address the inefficiency and redundancy of repeated manual entries of basic patient information on standardised paper forms and PDF conversion in crisis zones where internet and power access is scarce, we created a simple mobile app that enables quick transfer of essential patient data via QR codes (or NFC Tags) between patients and doctors, pre-preparing the standardised forms for them to fill out and converting them into PDFs for instant sharing. Scalable, paperless and fast (cuts down usual process from about 2-3 minutes to 5 seconds) with potential for multi-language UIs and translation as well as recording of patient histories and wearable tags for children with data encryption a possible addition for patient safety.

Role: Lead Researcher, Project Manager, Ideation

FlutterChatGPTNFC tagsAndroid
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Oedipus AI

Oedipus AI is a narrative journey providing an expose into real world issues around what data we train our AIs with and how a lack of truly representative data, especially in key industries such as policing and healthcare, can have dangerous consequences. Playing as a Junior Doctor working under the world leading clinicians who have designed a 'Perfect Medical AI', the player tests the AI through conversation and a discussion of patient cases to eventually uncover the subjectivitities of the creators and limited demographic sample size as problematic elements within the AI. This project won the AI4GXR Hackathon 2025.

Role: Lead Designer, Researcher

Meaning Machine Content CreatorNightCafeChatGPT

Ethnographic Work

Academic research and ethnographic studies exploring digital culture and social dynamics

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LSE Ethnographic Project: Digital Sociality Post-Covid

After a successful application process, I conducted a six month ethnography funded by LSE. I conducted research on the rise of new digital/social hybrid relations in a post-Covid world, focusing on gaming culture, exploring how these relations mediate sociality and loneliness. After carrying out my fieldwork, I presented my findings to a panel of department academics in late 2022.

Role: Ethnographer, Research Presenter, Academic Writer

Ethnographic ResearchAcademic WritingPresentation Skills

References & Accolades

AI4GXR Hackathon Winner 2025

AI4GXR Hackathon Winner 2025

Hosted by Bristol University, MyWorld (Bristol + Bath), and the Bristol Digital Futures Institute.

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Contact Me

Have an idea in mind or want to explore potential collaborations?

Location

London, United Kingdom

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